
I never saw the benefit of guilds blindly farming content even after everyone has what they need just for the sake of farming. I’ve seen it more than once, and lack of it is in my opinion one of the main reasons both Nihilum and Ensidia eventually failed. This hunger is something that I still feel is the #1 thing that a guild needs to be successful in PvE. People almost forgot their differences, I mean we still hated each other and in the best case disliked most of the other people, but now we were in it together against all others so they were kinda frozen for the time being. One was the one I just described, the apathetic between-progress-cba-with-this-s**tty-game Nihilum, where most pretty much stopped playing while there was nothing to do and threaten to quit on daily basis, and the beast that was racking world first like Mancy’s mother racks lovers.Īnd the internal structure and leadership didn’t change at the time, but there was something that was considered holy, and it was “Progress”. So this non-caring and general dislike of new people couldn’t possibly be what made Nihilum great or successful. I already wrote about it, how there were maybe two people that cared enough to explain tactics and what was expected from me, and It surely wasn’t my class leader that did it.
INSIDIA WOW TRIAL
As a young recruit, eager to fit in and actually make it through a trial period – something no one ever defined, took notice of or cared about – I spent more time playing with people from the outside the guild than with people from Nihilum.



So you can imagine that a new recruit, and there have been MANY new recruits, could sometimes feel alienated and distanced from the guild, if you could even call it that during the periods with no progress. At the same time, his underlings were divided into groups, mostly by nationality, that didn’t necessarily communicate or like each other that much, that never used global voice comms like Ventrilo or Teamspeak for raiding, the only purpose it held for them was casual chatting and, more importantly, dissing other groups and individuals. Kungen was an absolutist guild master, whose word was final about pretty much everything, he was the main tank, the one that developed most strategies, lead the raids and managed to bail between every big content patch. How can a guild that has such centralistic leadership scheme and yet so fractioned and chaotic a structure work was beyond me.
INSIDIA WOW FULL
My first impression of the guild when I joined in late vanilla, post Naxxramas was that it was full of opposites. Most of the top guilds had great players, good leadership, decent recruitment methods and the will to compete, but Nihilum was in every aspect quite different. For me, a very short answer was that it was quite different from other end game guilds of the era. This was a question often asked on message boards and blogs. This part is only about Nihilum, its inner workings and last days. SK Gaming’s side is of equal importance, but since I’ve never played there, I can’t help but only paint that side of the picture only with rumors, my own observations and obviously filthy lies and fabrications. One might ask, why Nihilum? Well, to know how Ensidia ran, why it was successful and why it eventually failed, you have to know its origins, and pretty much the half of Ensidia’s core was Nihilum’s, bringing its attitude and modus operandi to the conglomerate.
INSIDIA WOW SERIES
This series of blogs will be about my journey through Ensidia, from the last days of Nihilum to the time where I finally gave up, the end of Wrath of the Lich King expansion. The later history of Ensidia was somewhat tainted by some failure and loads of drama, though not in any way diminishing their impact on the scene or the potential that it still carried. For some, it was an expected outcome of one of the more daring projects in the PvE realm, where two of the most successful guilds at the end of The Burning Crusade merged and created an entity, that at first swept the PvE scene, destroying content with ease, and PvE the community either liked it or hated it, everyone had an opinion about it. Recently, Ensidia, one of the most famous and talked about guilds in WoW’s history disbanded. The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of Condé Nast.The Ensidia Journey Nihilum’s End - Buzzkill Perspective
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